So yeah, with the weather getting better and not being tied to my computer with publishing or candidacy exams means that I stop blogging. Imagine that. lol.
Anyways, not much is new, the experimental work is proceeding fairly well, and should have some sort of working prototype within a week or two. I ended up diagnosing some serious roadblocks, with some simple fixes. In any case, serious positive work has been achieved. Yay.
I'm still not "playing" WoW... lol. Its been what, 6-7 months since I've taken a dose of the heroin-raiding stuff. However, something interesting happened in the WoW-world today. Something odd, wierd, and interesting that will turn guilds, servers, etc on their ear in the next expansion. I'm not certain where exactly this will end up, in terms of postitive-negative changes, but its going to change the landscape of the game.. forever.
The major, game changing change is: 10 man and 25 man raiding (for all intensive purposes) will be equal. Difficulty, loot level, raid ID's. The only difference is that 25 man raids will drop more loot (most likely the same ratio of people:loot).
What does this mean, generally?
YOU CAN RAID AS A SMALL GROUP OF FRIENDS AND EXPERIENCE THE FULL GAME/CONTENT, AND NOT BE PENALIZED FOR PLAYING WITH FRIENDS.
Wow.
This is a HUGE change. Now, you can play with your friends or a smaller circle of people with no penalty. Additionally, you end up not having to wrangle 25 people, which is the most painful part of running a guild or raid period. Smaller guilds are easier to manage, and really, the "work" into a guild would more or less dissapear.
I'm seriously, seriously, thinking of playing in Cataclysm. Why? Playing with good people, raiding for 2-3 nights a week? That's... almost.. manageable. Imagine that. Manageable raiding.
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